﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace CommonLib
{
	public class SceneLevelManager 
	{
		static public void LoadLevel(string levelName)
		{
			UnityEngine.SceneManagement.SceneManager.LoadScene(levelName);
		}

		static public void LoadLevel(int levelIndex)
		{
			UnityEngine.SceneManagement.SceneManager.LoadScene(levelIndex);
		}
	}
}